BACKLINE: UNDEAD
Restore the facility. Outlast what woke beneath it.
Fight escalating undead rounds through a connected blacksite, restore power, open new routes, build a loadout, and push the weapon forge online in a fully procedural survival shooter.
Launch experience
Play BACKLINE: UNDEAD
Games run inside their own player frame so controls and audio stay contained while you browse the catalogue.
Audio starts only after a click or tap. Fullscreen availability depends on your browser and device.
About the game
Enter the world.
Backline: Undead is a round-based first-person survival game inspired by the tension and progression of classic Zombies modes. Ten connected facility zones, eleven base weapons, Pack-a-Punch variants, perks, ammo mods, special rounds, objectives, secrets, and procedural enemies turn each run into a route-planning problem as much as a firefight. The environment, characters, materials, animation, effects, ambience, music, and weapon audio are all authored in code.
- Session
- Endless round-based runs
- Devices
- Desktop only
- Orientation
- Landscape
- Saving
- Validated settings save on this device; an active run does not.
- Audio
- Procedural spatial audio, ambience, music, and weapon sounds with volume controls.
Controls
Know before you play.
Keyboard + mouse
- WASD
- Move
- Mouse
- Look
- Left / right click
- Fire / aim
- Shift
- Sprint
- Ctrl / C
- Crouch or slide
- Space
- Jump or mantle
- R / F / V
- Reload / interact / melee
- Q, 1–2, or wheel
- Swap weapons
- Escape
- Pause and release the pointer
Touch
- Drag the left side
- Move — the stick appears where your thumb lands
- Drag the right side
- Aim
- FIRE / ADS
- Shoot and aim down sights
- USE
- Buy weapons, open routes, and work the machines
- RELOAD / KNIFE / NADE
- Reload, melee, throw
- RUN / CROUCH / JUMP
- Sprint, crouch, jump or mantle
- Pause button
- Pause — top right corner
Compatibility
The honest version.
Arcaid tells you what each build supports today, including the rough edges. That makes it easier to choose the right game for your device.
Works best when
- Choose Deploy, then click inside the game to capture the mouse and enable audio.
- On a phone, Deploy goes straight into the run and the on-screen controls fade in with it.
- Restore power early, open traversal loops, and keep enough points for ammunition and route gates.
- Escape is a true pause boundary and safely releases pointer lock.
Current limitations
- Requires WebGL, hardware acceleration, and a modern browser.
- The procedural material and shader build can take around twenty seconds on the first launch.
- Touch controls appear automatically on phones and tablets; pointer lock is not required there.
- Only settings persist; closing or restarting ends the current run.